Neon Knockout is one on one in a roped ring: "Two fighters. One ring." Pick the winner and your pick pays 1.9x, stake included, so 100 comes back as 190.

A voxel samurai and a fighter in an orange cat suit trading gloves in the ring
Neon Knockout

How a fight plays

Neon Knockout uses the same fighting as Clash, cut down to two fighters in a ring. A fight typically lasts about 25 seconds, the shortest of the six games. The more damage a fighter has taken, the harder the next hit knocks them back. A fighter is knocked down by a hit that's big enough or by being launched through the ropes. Three knockdowns and that fighter loses.

A knockdown gets a standing count. The fighter stays on the canvas for 1.8 s while 1, 2, 3 rise over them, and the one who floored them steps back. Once up, they get a 2-second second wind, shown by a glow at their feet, when they can't be hit. So knockdowns never come in a burst. The third knockdown ends the fight at once, with no count.

Corners and fighting styles are dealt by the round's seed, so both start at 1 in 2.

How the winner is decided

A third knockdown ends it at once, and the play-by-play reads, for example, "Valk wins by knockout". If both are still standing at 28 seconds:

  1. The fighter who has been knocked down fewer times wins on knockdowns.
  2. Level on knockdowns goes to sudden death for up to 6 seconds, and the card says "Sudden death! Next hit wins". The next clean hit is a knockout.
  3. With no clean hit by then, the fighter with less damage wins on points, then the one who dealt more.
  4. An exact tie on both is void, and every pick is refunded.

Nothing runs past the 35-second cap. A fight won by a knockout after the sudden-death call says In sudden death on the result.

Drops in Neon Knockout

The three Drops are the same as in Clash, tuned for the ring. A Drop waits for its fighter: one who's down when it lands gets it once they're back up.

DropKindWhat it does
Power gloveSpeedFor 3 s, hits knock back 1.35x as far and do a little more damage. The fighter also moves 1.2x faster and takes less knockback.
BubbleShieldFor 2.5 s, no knockback and only a third of the damage. Attackers bounce off staggered.
BananaChaosStunned for 1.0 s and sliding forward.

The server picks which Drop you get and which fighter it hits. Prices and limits are on how Drops work.

What the scoreboard shows

The plate at the top has a face at each end and the knockdowns each fighter has scored in the middle, like "2 – 1". The bar under it shows each fighter's chance of winning from what's happening in the ring.

Live Neon Knockout card at 0:11 with KNOCKDOWN over Bubbles, who lies on the canvas beside Honk, the score 1 – 1 between Honk and Bubbles, and the line Honk floors Bubbles under the title
A knockdown levels it at 1 – 1

Next steps

Broadside

Four ships, last one afloat.

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Provably fair

Check a round's seed and replay it.

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