How Neon Knockout works
Two fighters in a roped ring, three knockdowns and you lose, and the winner pays 1.9x. The standing count, sudden death, tie rules and the Drops.
Neon Knockout is one on one in a roped ring: "Two fighters. One ring." Pick the winner and your pick pays 1.9x, stake included, so 100 comes back as 190.

How a fight plays
Neon Knockout uses the same fighting as Clash, cut down to two fighters in a ring. A fight typically lasts about 25 seconds, the shortest of the six games. The more damage a fighter has taken, the harder the next hit knocks them back. A fighter is knocked down by a hit that's big enough or by being launched through the ropes. Three knockdowns and that fighter loses.
A knockdown gets a standing count. The fighter stays on the canvas for 1.8 s while 1, 2, 3 rise over them, and the one who floored them steps back. Once up, they get a 2-second second wind, shown by a glow at their feet, when they can't be hit. So knockdowns never come in a burst. The third knockdown ends the fight at once, with no count.
Corners and fighting styles are dealt by the round's seed, so both start at 1 in 2.
How the winner is decided
A third knockdown ends it at once, and the play-by-play reads, for example, "Valk wins by knockout". If both are still standing at 28 seconds:
- The fighter who has been knocked down fewer times wins on knockdowns.
- Level on knockdowns goes to sudden death for up to 6 seconds, and the card says "Sudden death! Next hit wins". The next clean hit is a knockout.
- With no clean hit by then, the fighter with less damage wins on points, then the one who dealt more.
- An exact tie on both is void, and every pick is refunded.
Nothing runs past the 35-second cap. A fight won by a knockout after the sudden-death call says In sudden death on the result.
Drops in Neon Knockout
The three Drops are the same as in Clash, tuned for the ring. A Drop waits for its fighter: one who's down when it lands gets it once they're back up.
| Drop | Kind | What it does |
|---|---|---|
| Power glove | Speed | For 3 s, hits knock back 1.35x as far and do a little more damage. The fighter also moves 1.2x faster and takes less knockback. |
| Bubble | Shield | For 2.5 s, no knockback and only a third of the damage. Attackers bounce off staggered. |
| Banana | Chaos | Stunned for 1.0 s and sliding forward. |
The server picks which Drop you get and which fighter it hits. Prices and limits are on how Drops work.
What the scoreboard shows
The plate at the top has a face at each end and the knockdowns each fighter has scored in the middle, like "2 – 1". The bar under it shows each fighter's chance of winning from what's happening in the ring.
